whiteboard
doomtrip [Road Trip Game Jam 2025] » Devlog






Learnings:
animation smoothing is pretty damn important
-tweening
Blender shapekeys are awesome
Should learn how to make some basic models and textures
I wish I had more time to put sound in
Further steps:
-can better indicate the swipe up mechanic by using tropes employed by reels/stories. The arrow popping up from the bottom and moving the whole image up
-to replicate a reel transition, should the whole screen shift up and be replaced by an identical game state?
-it can be an exploration and time capsule of the aesthetics of reels/stories/tiktoks
-instead of endless runner, it can be 2d platformer, and its a commentary on how common 2d platformers are
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